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ABC Analysis
- an effective way of classifying customer accounts and target customers
into three categories, A, B & C where A = most attractive accounts and
C = least attractive accounts.
Adoption process (the buying process)
- any method that explains the step-by-step way that consumers behave
in buying products where they begin with ignorance of a product and move
through the 'steps or stages' to purchasing.
Advertising
- the placing of a persuasive announcement in audio, video, electronic
or printed form with for the purposes of promotion of products or services.
Advertising agency - an organisation
providing a range of services related to advertising (see marketing agency
to compare and contrast the two) and design. Generally the larger ones
(found primarily in London and Manchester) will have marketing expertise
and provide a multimedia service - however this is often 'farmed out'
to specialist multimedia agencies.
Anchor
effect - where consumers compare
product prices against an established product, like the market leader.
The bias created attracts consumers towards this price - the anchor effect.
Ansoff
matrix - a four box matrix used for looking at taking existing
products / services into new markets new products into existing markets.
Antitrust
laws - US policy forbidding monopolies, unfair competition and
restraints of trade. The laws also forbid lessening of competition by
exclusive dealing and price discrimination.
Average customer lifetime - the average time (in days,
months or years) a customer buys from your business.
Average
lifetime value - the total amount of money spent during the average
lifetime (see average lifetime) by a customer.
Average-cost
pricing - basing product pricing by using a method of adding
a fixed percentage onto the total cost of producing the product.
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Bait
& switch advertising - a misleading
advertising offer intended to mislead the prospective customer into thinking
that the company is selling a product at a price which the company has
no intention of doing so. The purpose is to increase inquiries and thus
switch the consumer to buy from the company.
Balance
of trade - the difference between a country's exports and imports.
Banner
advertising - a small rectangular banner placed by companies
on other web sites The hosting web site owner is paid revenue for the
number of page impressions or the number of click throughs to the client
web site
Banner
exchange schemes - method of networking whereby companies with
complimentary products or services exchange banner adverts to increase
traffic to their respective web sites.
Barriers
to competition - market forces which make entering the market
difficult. Branding, advertising & promotion, patents, market entry restrictions
and tariffs are examples of this.
Barriers
to market entry - the factors making successful new product development
difficult to bring to market like the economy, laws and technical knowledge
and ability.
Below-the-line
cost - Any cost that is not itemised in a production budget.
Benefit
segmentation - dividing prospects and customers into groups based
on what benefit they are looking for from a product. For example, some
people choose bottled beers due to their perceived better taste whereas
others may choose to drink them for 'trend or image' reasons.
Benefit
selling - where a salesperson states product benefits that closely
match the prospective customers needs in order to win the sale.
Beta
product testing - where software companies will freely distribute
an early working version of a new product so that a mass user group can
identify glitches and report back the problems to the product development
team.
Block
plan - a store layout plan with actual sizes, shapes and locations
off all store goods.
Body
copy - the main text in an advert, company literature or web
site
Bonus
pack - a pack or carton giving extra away for free or a reduced
price.
Boomerang
method - A salesperson's method of turning an objection into
a reason for acting immediately with the intention of strengthening the
possibility of winning the sale.
Boston
Growth Matrix - an analytical tool used in portfolio management
to categorise products into four areas - cash cows, stars, problem child
(question mark) and dogs. This tool developed by the Boston Consulting
Group is used to look for possible problems and helps with divesting and
harvesting of products.
Brand
- the brand is the name, logo and any special property that identifies
a product or service in its own right. Legally it is referred to as a
trademark. The brand can be a single product, a group of products or the
entire offer of a company (e.g., Macdonalds).
Brand
awareness - the level of customer awareness of a brand's existence
within a market. Brand choice - the purchase of one brand instead of another
where a choice exists.
Brand
dilution - weakening of brand image by launching too many line
extensions or using the brand name across a wide variety of areas. There
are rare examples of this actually working in practise like Virgin, however,
other factors have contributed to the success of brands like Virgin.
Brand
equity - the value or perception of the qualities of a brand
within a market, based on attitudes, beliefs and favourable consequences
of using the brand.
Brand
extension (also called line extension) - The process of launching
a new product line using an existing brand name and adding a 'tag' to
identify it with. For example Blackcurrant Tango is a line extension of
the Tango brand.
Brand
generic - not the same as generic brand! A brand generic is the
latter half of a brand identity. Hoover vacuum cleaner , Hoover the brand
and vacuum cleaner the generic.
Brand
image - perception of the brand in the mind of a prospective
customer. People's beliefs, expectations and feelings about a brand.
Brand
indifference - this is where the customer has no preference for
one brand over another for whatever reason. Often these customers will
purchase brands based on convenience, price or by chance (for further
reading on chance try looking up the Bernoulli Principle in marketing
textbooks).
Brand
logo - The 'badge' of the brand, which may or may not include
the brand name.
Brand
loyalty - the bond of habit or tendency of a customer to buy
a brand based on their beliefs, perception, attitudes and experience of
use of that brand. Brand loyal customers have a very high barrier to 'switching'
products (see brand switching).
Brand
management - the management process carried out by a company
and / or its agency responsible for developing all aspects of the brand.
Brand
name - The part of a brand represented in letters or numerals.
This does not include the logo. Brand positioning (see positioning)
Brand
switching - where a customer changes to another brand or exhibits
buying behaviour that possesses no loyalty to buying one brand over another.
Break-even
point - the period in time from product launch when the sales
of a product equal the total cost of production, marketing administration
and distribution of that product.
Break-even
profit point - the time period when total sales costs since launch
equals the total cost of product development and all other associated
costs since launch. This time period always comes later than the break-even
point.
Broadband - also referred to as high speed internet,
broadband is Internet access at a high speed. There are various broadband
speeds usually 8-20 times faster than a standard modem. Variations of
high speed Internet access are known as ASDL (Asymmetric Digital Subscriber
Line), DSL (Digital Subscriber Line), T1, T2 etc.
Broadcast
quality - the quality of video needed for TV broadcast - this
is a much higher quality production (and therefore more expensive) than
needed for multimedia or VHS use.
B-roll
- a term used when a company produces a corporate or product
video. The B-roll is footage not included in the original video and is
given to TV and the media with the intention of providing a more detailed
insight into aspects of the new image or product.
Brown
goods - consumer electronic goods like TVs video's hi-fi.
Budget
- Companies refer to the budget as 'sales budget' or 'marketing budget'.
Sales budget refers to the amount of sales forecasted over a given period
and marketing budget is the amount of money allocated to spend on marketing
the product. It can be confusing sometimes.
Buying signal - Salespeople identify buying signals in
order to 'close' a sale. These are often key phrases or visual signals
given by customers.
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CAD - Computer
Aided Design
Captive
market - where a customer is in an environment like a motorway
service station or airport and has no other alternative source from which
to purchase.
Cartel
- an immoral arrangement where like minded businesses fix or set prices
to maximise profit.
Category
killer - A large store (physical or virtual) that concentrates
solely on a very narrow range of products and offers poor service but
prices the products very low.
Cause
related marketing - a marketing policy using an approach which
appeals to the greater good of humanity. For example organic foods or
Body shop. These companies aim to do business and protect and respect
animal life or the planet. A company adopting this approach must ensure
that all of its activities are carried out in a way which supports their
claim to be green and eco-friendly.
Channel
(also called distribution channel) - the network of organisations
and systems for getting the product from the producer to purchaser.
Close
- the point at which the salesperson attempts to finish the deal when
selling.
Club plan selling - using existing customers or members
to gain reward for 'introducing another person' to a product or service.
Comparative
advertising - an advert in which reference or inference to another
competitive product is made and compares or invites the customer to compare
the two. Taking the 'Pepsi challenge' is a good example of this.
Competitive
advantage - where one company has an advantage over another because
of things like lower production costs, superior product quality or uniqueness.
Contingency
planning - making back-up plans in case the main plan fails.
Corporate image - the image that a company portrays to the outside world.
Convergence
- a term often used to denote the 'coming together' of TV/Video/PC/Telephone
into an integrated household unit.
Corporate
Identity (Corporate ID) - the
image of a company. This term is also loosely used to describe a company
or brand logo, typeface etc.
Corporate
strategy - The main company plan containing a 'mission' human
and financial resource strategies together with all the business strategies
of the company in priority order.
Cost-plus
pricing - selling a range of products by setting the price on
the basis of adding a fixed mark-up to the total costs of production and
associated costs.
Crisis
management - an organised method of minimising the impact of
a serious event, product failure or adverse publicity.
Customer
promiscuity - the number or proportion of customers who defect
from buying your brand every year.
Customer
retention -the number or proportion of customers who are retained
(stay doing business with a company) every year. This is usually expressed
as a percentage or by using the average customer lifetime value (see above)
Customer
satisfaction - the study of looking at customers experience of
a product or service against their expectations.
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Database marketing
- the management process of developing relationships with existing customers
and new business prospects by electronically storing and analysing data
to produce useful information on which to make future marketing decisions.
D-commerce
- using new technologies like digital TV to sell products and services.
This term is no longer used anymore.
Decision
Making Unit (DMU) - The individual or team responsible for making
the final buying decision (see also influencers).
Demand
curve - a graph showing how price affects the sales of a product
with all other variables being constant.
Demand
oriented pricing - setting the price on the basis of demand at
various prices.
Demographics
- Human factors such as age, sex, education, religion, earnings, occupation
and geography which are used to classify customers for building target
customer groups.
Depth
interview - A detailed interview used in market research where
the individual expresses a range of views rather than answering yes or
no. These are used to a gain deep insight and understanding of issues.
Dichotomous
question - a market research question where the answer can either
be one choice or another, e.g., yes or no.
Digital
Print - a cost effective way of printing when only a small amount
of printed material is required. It differs from lithographic (standard)
printing in both quality and cost.
Direct
advertising - mass promotion where the advertising material goes
to a known target audience, like direct mail.
Direct
channel - selling goods from the producer direct to the end user
without a middleman. Divesting - where the company sells or 'divests'
a product service or category for strategic reasons.
DMA
- Direct Marketing Association
Downsizing
- Reducing the number of employees and restructuring the company
in order to increase profitability.
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Early
Adopters - people who buy a product
at a very early stage after launch - before mass take-up of a product
but after the innovators who will buy at an earlier stage.
Early
and late majority - people who will wait to buy a product until
after it has been tried and tested by the innovators and early adopters
but buy before the product has become well-established.
E-commerce
- The exchange of money (and data) via the Internet to buy goods, gain
information from remote sources and transfer money (on-line banking).
EDI
(Electronic Data Interchange) - exchange of data between companies
to facilitate day-to-day business.
EFTPOS
(Electronic Fund Transfer at Point-of-Sale) - selling products
to consumers by electronically taking money at the point of sale , e.g.,
supermarket checkout.
Elasticity
- elasticity measures how increasing or decreasing the price affects demand
for a product.
Export
marketing - the process of marketing goods or services outside
the parent companies home country.
Extranet
- a closed computer network link to share information between different
companies.
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Flash
- animation
produced for the web or multimedia using a product calling Macromedia
Flash.
Fonts
- a
typeface, for example Arial, Helvetica, Times New Roman etc.
Forum
- a
web page which is used to exchange views about a particular subject or
subjects where viewers generally have similar interests.
Fragmentation
- the fine splitting of markets into segments then fragments as consumers
become more selective in their buying behaviour or where there is a plethora
of product choice.
Frequency
- The number of times you get your promotional message across to the average
target customer during the period of a campaign.
Full-line pricing - Where there is a dependency of pricing
between one product and another in a line of goods sold by that company.
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Gap Analysis
- A complex process identifying the gap between what is being done now
in the marketing of a product and where it should be to fall into line
with overall strategic objectives. Gap analysis identifies what needs
to be done and assesses the cost and probability of achieving it.
GATT
- General Agreement on Tariffs and Trade GDP (Gross Domestic Product)
- The total value of goods and services produced by a country over a given
time.
Generic advertising - advertising aimed not at growing
a particular brand but at persuading usage of a particular product area.
Generic brand - a product named by its generic class, e.g., DVD player,
video etc.
Global advertising - an advertising campaign that is
run across many countries and continents with a similar message, modified
only slightly for each target country.
Global
brand - a brand name used world-wide
(like Coca Cola).
GNP
(Gross National Product) - a country's total financial output
and services output over a given period of time.
Group
testing - an expression used in market research where many people
are gathered together in the same environment to discuss, taste or test
products, services or advertising.
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Halo
effect - an expression used in data
management and general business. Data collection defines the term as the
carry-over effect seen when data with sample error is used in other calculations.
In business, the term often refers to the added effect of one thing upon
another.
Hard
goods - goods like home furnishings, hardware, finishing and
appliances.
Harvesting
- a strategy used when a company is in need of money or forecasts a downturn
in the long-term market. The company usually maximises the amount of turnover
from a product by a variety of ways, such as lowering the price, saturating
the market etc. to achieve this.
Headline
- the main heading of an advert.
Hierarchy
of needs (See Maslow)
Hit rate - a sales ratio term used to express the number
of customers converted for every call made. Hits - the number of times
a particular web site or page on a web site has been visited by people
surfing the web.
Horizontal
integration - the acquisition of businesses in the same market
place to strengthen the business and reduce competition.
Hosting
- the
place or company where a web site is stored so that people can see the
site when using the Internet.
HTML
email - email
with graphics/pictures used for promotion, usually sent by the thousands.
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IDM
- Institute of Direct Marketing
Impulse
purchase - a quick buying decision that is made without the customer
going through an 'adoption process' first. An example of this is the buying
of chocolate at a supermarket checkout.
Influencers - the individuals in a company that have
a direct influence on the final decision of any buying choice. These people
may be end users, lower management in large companies or any individual
that has the ear of anyone on the Decision Making Unit (see Decision Making
Unit).
Innovators - people who buy a product soon after launch
and without the need for seeking other opinions or experience.
Intranet - a company's internal communication network
on which employees can access information and newsletters via a graphics
interface such as a browser like Internet Explorer or Netscape. The Intranet
may be connected to the Internet for employees to access information,
however, people outside the company cannot gain access to the Intranet.
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JIT
(Just in Time) - a manufacturing
method used to reduce stock levels by planning to receive goods exactly
when they are needed.
JIT
II (Just in time II) - an advanced version of JIT where there
is a greater relationship between the manufacturer and its suppliers.
Often the suppliers will have their personnel working within the manufacturers
plant.
Joint
venture - a collaboration between two or more companies to make
a business project successful. Key account - a company's major account
holders.
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KVI (Known Value Items) -
a set of key brands within a retail environment where their prices are
well known by the average consumer. Consumers cannot be aware of every
price and so the KVIs are the brands that will make a store look cheap
or expensive.
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Laggards
- people who will not buy a product until after it has become well established
and owned by a great number of people.
Law
of diminishing return - this states that there is a point after
which adding things like product features or increasing quality will not
be worthwhile as there will be a low return for the company in doing this.
Life
cycle - the evolution of a brand from its launch (birth), through
to the end of its natural life where the product is deleted from a company's
portfolio. There are different kinds of product life cycle depending on
the market however and life cycles can range from as little as one year
in a high tech environment like computers through to many decades. The
life cycle is characterised by a period of slow growth at launch, followed
quickly by fast exponential sales growth. The growth in sales slows at
the product reaches a maturity phase and later goes into decline. This
is then followed by product withdrawal for financial reasons.
Line
extension - a new product that has carries the name of an existing
brand Normally new sizes, tastes, colours, models etc.
List
price - the published price of an item, excluding any discount
offered by a reseller.
Lithographic
printing - a term used to describe the process for printing what
is called the 'traditional' way. Most printing of promotional brochures
is done in this way (see also digital printing).
Loyalty
schemes - a method used for building relationship with customers
by obtaining detailed information about their habits, rewarding the for
buying from your business and attempting to stop them switching business
to a competitor.
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Macro
/ micro segmentation - a mulitstep
approach to business looking at a company's macro environment such as
its customers SIC code and size of the buying firm through to micro issues
such as order size and urgency.
Macromarketing
- this looks at larger marketing issues such as the economy, political
situation, changes in legislation etc. on a broad level.
Market
coverage - a measure of how many outlets in a given area (compared
to the total number of outlets) stock a product.
Market
index - an analytical technique used to express two or several
factors into numerical form. This is used for a number of reasons including
targeting.
Market
penetration - a strategy that aims to increase businesses within
a market or to maintain business if defending competition from competitors.
Market
research - the process of selecting methods of gathering, recording
and analysing market data for marketing purposes.
Market
segment - a group of customers in a market with a defined set
of needs. Markets usually have a number of these groups and thus are called
segments. Further subdivision of segments is known as market fragments.
Market
segmentation - The process of looking at the different customer
needs within a market and dividing them into different segments based
on these needs. (see market segments).
Market
share - the percentage of unit or £ sales of any product within
its market.
Marketing
- (not the technical definition) the process of managing a company's products
or services to maximise the profitability of the company (unless the organisation
is non-profit making) . It evaluates current and changing customer needs
and market conditions to develop new products or services. The process
ensures that all aspects of the product, optimum places for selling, setting
prices and its promotion, are conducted in the best way. These same principles
are also applied to existing products and company portfolios.
Marketing
mix - assigning financial resources to the various elements of
the marketing of a product or service. The four P's , Product, Price,
Place and Promotion are all allocated a budget for marketing purposes
(also see promotional mix).
Marketing
Agency - Full-service and non full-service. The majority of marketing
agencies provide a high level of marketing advice and expertise on marketing
matters. A full service agency, like thinktank marketing provides a full
service in-house with expert understanding of strategy, design, e-business,
multimedia, web site development and direct marketing / database development.
Marketing
plan - a detailed instruction plan outlining the methods needed
for a product to be successful within a market. It evaluates market conditions,
previous sales history, SWOT (see SWOT analysis), and future promotion
plans. This document is usually for one product or a group of products,
however, in smaller businesses it may form the entire company plan.
Mark-up
- the extra price that the company sells its product using the cost of
production price for the basis of calculating the mark-up.
Maslow's
hierarchical needs - a well established theory of Abram Maslow
that examines the way humans are motivated and seeks to explain their
aspirations. A good tool for use in both marketing and sales.
Media
buying - the analysis of client needs by a marketing or advertising
agency for subsequent purchase of advertising space on behalf of the client.
Media
mix - the allocation of money for spending on media advertising
such as TV, radio and press. Micromarketing - the study of the marketing
activities of a company.
Mission
statement - a public statement of a company's intent. This includes
the purpose and strategic aims of the company. The mission forms the basis
for all company activities.
Multibrand
strategy - the act of a company having one or more products in
the same competing market. Soap powder and shampoo are good examples of
this.
Multimedia
agency - An organisation providing 2-D and 3-D interactive presentations
for use with computers, web sites and touch-screen kiosks. These agencies
rarely deal with traditional design or marketing.
Multiple
packaging - a term used for various things including a product
that has more than one layer of packaging, such as a foil container inside
a cardboard carton.
Mystery
shopping - a research method where a representative of the market
research company will pose as a customer to assess the level of service
provided by a company.
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National brand
- a brand that is marketed throughout one country. However, a national
brand may be marketed in different countries under a different name.
Negative
advertising - a method of advertising aimed at exposing the weaknesses
of competitor products.
New
product development - The process of identifying customer needs
and bringing a product or service to the market that matches these needs.
Niche
marketing - a product aimed at a specific market segment or segments.
(see market segments).
Non-price
competition - marketing a product without focusing on price.
In this situation there will usually be focus on service levels, product
choice etc.
Non-profit
making organisation - a Government or charity organisation with
a remit to serve the public or to benefit good causes.
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OEM
- Original Equipment Manufacturer - companies that buy other companies
goods to make its products. PC manufacturers (Digital, Dell, IBM etc.)
are examples of an OEM.
On-line
- An activity that takes place over the Internet.
Organogram
- a company's organisation chart.
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Parallel
pricing - pricing goods in line
with the competition.
Perito's
Principle - also referred to as the 80:20 rule. 80% of your business
comes directly from 20% of your customers.
Point
of sale advertising - advertising features, display racks and
cardboard cut-outs positioned at the place where customers buy products.
Portal
- a term often used to refer to a company that hosts a number
of banner adverts with the main aim of generating significant amounts
of revenue.
Portfolio
management - managing a range or 'portfolio' of products or services
and new developments in an integrated way, analysing the competitors in
each market and recommending methods for optimising the future portfolio.
Pre-marketing
- marketing activities prior to product launch.
Premium
price - a product with a high price, usually sold on style, quality
uniqueness or rarity. These 'exclusive' products are normally sold through
selected outlets.
Product
line - a company's product or group of products with similar
characteristics. Product lines may contain a subdivision of further product
lines.
Product
manager/ product marketing manager - An individual in a company
who is responsible for the marketing of a product or group of products.
In larger companies this post reports into the marketing director.
Promotional
mix - assigning financial resources to the various elements needed
for promoting a product or service. This 'mix' is used as a basis of promoting
the product.
Public
relations - the process of developing relations and finding positive
angles for gaining press and media exposure.
Public
sector - Governmental organisations set-up to meet the needs
of the country. These bodies generally exist to serve without making a
profit.
Pull
strategy - a method of gaining extra sales by use of point-of-sale
advertising, stocking offers to resellers etc. the purpose here is to
pull the product through the distribution channel and push it to customers.
This is termed 'push-pull'.
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Qualitative
- market research used to generate detailed information rather than numbers
or percentages.
Qualitative
into quantitative research - a method of usage qualitative research
as a primary tool in order to develop the ideal way to carry out quantitative
market research.
Quantitative
- market research used to generate a numerical evaluation of a given parameter
in a market place like 'awareness', number of times used etc.
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R&D
(Research & Development) - the process
and team responsible for bringing new products to market and improving
existing products.
Rate
card - the published rate at which a newspaper, TV or radio station
sells advertising space or time.
Re-branding
- changing the name, image or logo of a current brand on the
market.
Relational
purchasing - the way customers buy products or services based
on their beliefs about a product or company and their relationship with
that brand or company. An 'emotional' purchase. (see transactional purchasing
for contrast).
Relationship
marketing - marketing by development of relationships with customers
through tactics like mailings, clubs, magazines etc. The marketing relies
on building an effective database of customer and their needs.
Respondent
- an individual or company who completes a request like filling
in a form, taking part in market research or returning a reply from a
mailshot.
Response
driven mechanism - a reply paid card or device used to collect
data or gain further interest / sale of a product.
Retailing
mix - the development of a plan outlining the optimum way to
attract customers, including store position, layout, store design, services
offered, advertising and promotion budget.
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Sample
- in market research, a selection of individuals for research that contains
a representative sample of the market. In promotion a sample is a small
pack of goods distributed to prospective customers in order to experience
the product.
Sampling
error - the difference between market research findings and actual
outcomes - normally this process takes time to see the outcomes before
a comparison can be made.
Search
engines - an Internet term for a site where you can search for
what you are looking for when you insert a series of key words or phrases.
Search Engine Optimisation - The process of improving
and optimising a web site on the Internet..
Selected
outlets - chosen agencies or resellers of a product or service
- often to maintain exclusivity of the product and a high price.
Service
Level Agreement (SLA) - an agreement between two parties (either
in the same company or with suppliers or customers) that clearly defines
the expectations required from one or both parties.
Shared
values approach - method of placing products of similar perceived
quality within the same promotional setting, or companies product portfolio.
It justifies the extra 'premium price' of relatively unknown brands.
SIC
(Standard Industrial Classification) - products and establishments
are divided into SIC codes depending on various factors. The system was
developed by the US Department of Commerce.
Strategic
market planning - the decision making process that examines and
recommends the best strategies for a company to market new and existing
products.
Surfing
- spending time using the Internet visiting various sites.
SWOT
analysis - a matrix used for examining the Strengths, Weaknesses,
Opportunities and Threats for companies, products or service within a
market. The idea is to maximise the strengths and opportunities and minimise
the weaknesses or threats. SWOT can also be in a quantitative form whereby
weighting factors are added to each element of the SWOT.
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Tactics
- Detailed short-term ways of achieving
the marketing strategy.
Target
customers - A list of customers with common interests that form
the focus of your promotion. The list can be individual names or in the
case of mass marketing just common characteristics like age, sex income
etc. used to generate campaigns that will get to these people.
Target
market - the chosen market for a particular product or service.
Test
marketing - using various geographical areas to test the likely
uptake of a product or service. Factors such as price, advertising campaigns
and distribution channels can be changed in the different areas to measure
the optimum route to market for product launch.
Transactional
purchasing - the way customers buy products or services based
on facts and availability like price. This way assumes that the customer
has no preference for supplier or brand. The Internet has increased the
level of transactional purchasing and as such businesses require a different
approach to Internet marketing in many circumstances. A ' non-emotional'
purchase decision (see relational purchasing for contrast).
U-Z
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Unit
pricing -
a product that is sold by weights or measures.
USP (Unique Selling Proposition, also referred to
as Unique Selling Principle) - a
brand's unique property or characteristic that clearly differentiates
it from the competition.
Vertical integration - the merger or acquisition of two
companies within a market but compliment each other because they are within
different parts of the channel, e.g., a manufacturer merging with a retail
chain, or a supplier merging with a company that buys its products in
order to market their goods.
Weak
product - a product in decline or easily vulnerable to attack
due to its poor quality or marketing power.
White goods - Large kitchen appliances so called because
of their colour. Yield management - The methods used in such industries
as airlines and hotels to maximise the amount of profit per unit sold.
WIIFM- What's in it for me. A good way of summarising
what customers want when choosing to buy something.
X-Factor
- the 'little something' that makes a product or service extra
special.
Zapping - the phenomenon of consumers using the TV remote control
during adverts, thus reducing the effectiveness of advertising campaigns.
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